00021. Одежда СЖ
Player.SetClothes($PLAYER_CHAR, "WORKTRCAMOGRN", "WORKTR", 2)Player.SetClothes($PLAYER_CHAR, "WORKTRCAMOGRN", "WORKTR", 2)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCGANG", "SNEAKER", 3)
Player.SetClothes($PLAYER_CHAR, "TSHIRTERISORN", "TSHIRT", 0)Player.Build($PLAYER_CHAR)// WMYSTERIO, ru-script.3dn.ru
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.04
DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 3072
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread 'MAIN'
set_wb_check_to 0
set_weather 0
select_interior 0
fade 0 0
0180: set_on_mission_flag_to $ONMISSION
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2491.1572 -1670.3434
Camera.SetAtPos(2491.1572, -1670.3434, 12.3359)
$PLAYER_CHAR = Player.Create(#NULL, 2491.1572, -1670.3434, 12.3359)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Actor.Angle($PLAYER_ACTOR) = 66.3548
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
Camera.SetBehindPlayer
// начало нового кода
Player.SetClothes($PLAYER_CHAR, "WORKTRCAMOGRN", "WORKTR", 2)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCGANG", "SNEAKER", 3)
Player.SetClothes($PLAYER_CHAR, "TSHIRTERISORN", "TSHIRT", 0)
Player.Build($PLAYER_CHAR)
// конец нового кода
Player.CanMove($PLAYER_CHAR) = True
fade 1 0
0879: enable_gang_wars 1
076C: set_zone 'GAN1' gang 1 density_to 40
076C: set_zone 'GAN2' gang 1 density_to 80
076C: set_zone 'IWD1' gang 0 density_to 40
076C: set_zone 'IWD2' gang 0 density_to 80
076C: set_zone 'IWD3A' gang 2 density_to 40
076C: set_zone 'IWD3B' gang 2 density_to 80
0237: set_gang 0 weapons_to 22 31 14
0237: set_gang 1 weapons_to 30 28 17
0237: set_gang 2 weapons_to 36 15 27
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 6
0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 9
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 7
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 8
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 0
0746: set_acquaintance 0 of_actors_pedtype 8 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 0
end_threadLast updated
