01B4: set_player $PLAYER_CHAR can_move 0
0390: load_txd_dictionary 'LD_CARD'
038F: load_texture "CD1C" as 1
038F: load_texture "CD2C" as 2
038F: load_texture "CD3C" as 3
038F: load_texture "CD4C" as 4
038F: load_texture "CD5C" as 5
038F: load_texture "CD6C" as 6
038F: load_texture "CD7C" as 7
038F: load_texture "CD8C" as 8
038F: load_texture "CD9C" as 9
038F: load_texture "CD10C" as 10
038F: load_texture "CD11C" as 11
038F: load_texture "CD12C" as 12
038F: load_texture "CD13C" as 13
038F: load_texture "CD1D" as 14
038F: load_texture "CD2D" as 15
038F: load_texture "CD3D" as 16
038F: load_texture "CD4D" as 17
038F: load_texture "CD5D" as 18
038F: load_texture "CD6D" as 19
038F: load_texture "CD7D" as 20
038F: load_texture "CD8D" as 21
038F: load_texture "CD9D" as 22
038F: load_texture "CD10D" as 23
038F: load_texture "CD11D" as 24
038F: load_texture "CD12D" as 25
038F: load_texture "CD13D" as 26
038F: load_texture "CD1S" as 27
038F: load_texture "CD2S" as 28
038F: load_texture "CD3S" as 29
038F: load_texture "CD4S" as 30
038F: load_texture "CD5S" as 31
038F: load_texture "CD6S" as 32
038F: load_texture "CD7S" as 33
038F: load_texture "CD8S" as 34
038F: load_texture "CD9S" as 35
038F: load_texture "CD10S" as 36
038F: load_texture "CD11S" as 37
038F: load_texture "CD12S" as 38
038F: load_texture "CD13S" as 39
038F: load_texture "CD1H" as 40
038F: load_texture "CD2H" as 41
038F: load_texture "CD3H" as 42
038F: load_texture "CD4H" as 43
038F: load_texture "CD5H" as 44
038F: load_texture "CD6H" as 45
038F: load_texture "CD7H" as 46
038F: load_texture "CD8H" as 47
038F: load_texture "CD9H" as 48
038F: load_texture "CD10H" as 49
038F: load_texture "CD11H" as 50
038F: load_texture "CD12H" as 51
038F: load_texture "CD13H" as 52
02EB: restore_camera_with_jumpcut
059D: shuffle_card_decks 6 // тасуем колоду
00E1: player 0 pressed_key 15 // ~k~~VEHICLE_ENTER_EXIT~
00E1: player 0 pressed_key 16 // ~k~~PED_SPRINT~
059D: shuffle_card_decks 0
01B4: set_player $PLAYER_CHAR can_move 1