$391 = 0 // integer values
00E1: key_pressed 0 8 //Group CTRL Forward
00E1: key_pressed 0 9 //Group CTRL back
00E1: key_pressed 0 10 //conversation - no
08B4: test $391 bit 0 // проверяем равен ли нулевой bit единице
jf @TEST1_235 //если нет то переходим на следующую метку
Player.SetClothes($PLAYER_CHAR, "PLAYER_TORSO", "TORSO", Torso)
Player.SetClothes($PLAYER_CHAR, "AFRO", "AFRO", Head)
Player.SetClothes($PLAYER_CHAR, "BBSHORTRED", "BOXINGSHORT", Legs)
Player.SetClothes($PLAYER_CHAR, "COWBOYBOOT2", "BIKER", Shoes)
Player.Build($PLAYER_CHAR)
0110: clear_player $PLAYER_CHAR wanted_level
//А это делаем, для того, чтобы копы игрока не доставали после переодевания
Player.SetClothes($PLAYER_CHAR, "BBJERSEY", "SLEEVT", Torso)
Player.SetClothes($PLAYER_CHAR, "GROOVECUT", "GROOVECUT", Head)
Player.SetClothes($PLAYER_CHAR, "SUIT1TRGANG", "SUIT1TR", Legs)
Player.SetClothes($PLAYER_CHAR, "SHOEDRESSBRN", "SHOE", Shoes)
Player.Build($PLAYER_CHAR)
0110: clear_player $PLAYER_CHAR wanted_level
Player.SetClothes($PLAYER_CHAR, "TSHIRTERISYELL", "TSHIRT", Torso)
Player.SetClothes($PLAYER_CHAR, "WEDGE", "WEDGE", Head)
Player.SetClothes($PLAYER_CHAR, "BBSHORTWHT", "BOXINGSHORT", Legs)
Player.SetClothes($PLAYER_CHAR, "FLIPFLOP", "FLIPFLOP", Shoes)
Player.Build($PLAYER_CHAR)
0110: clear_player $PLAYER_CHAR wanted_level