00094. Пропуск видеороликов
0707: start_scene_skip_to @INTRO
0701: end_scene_skip{$CLEO}
0000:
thread 'SCENE'
03BC: 0@ = create_sphere_at 2476.0601 -1681.2487 13.3413 radius 2.0
while 80EC: not actor $PLAYER_ACTOR 0 near_point 2476.0601 -1681.2487 radius 1.0 1.0
wait 0
end
03BD: destroy_sphere 0@
player.CanMove($PLAYER_CHAR) = false
actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
fade 0 1000
wait 1000
04E4: unknown_refresh_game_renderer_at 2486.915 -1673.9196
Camera.SetAtPos(2486.915, -1673.9196, 13.3359)
Camera.SetPosition(2486.915, -1673.9196, 13.3359, 0.0, 0.0, 0.0)
Camera.PointAt(2485.3206, -1676.1002, 13.3382, 2)
actor.PutAt($PLAYER_ACTOR, 2484.4446, -1678.1494, 12.3367)
actor.Angle($PLAYER_ACTOR) = 54.63
0376: 1@ = create_random_actor_at 2483.2427 -1677.151 12.3374
actor.Angle(1@) = 232.9327
0826: enable_hud 0
02A3: enable_widescreen 1
wait 1000
03E6: remove_text_box
00BE: text_clear_all
fade 1 1000
0707: start_scene_skip_to @SCENE { Вызов ролика, которого можно пропустить }
wait 1000
//сам ролик:
0AD0: show_formatted_text_lowpriority "C£pa¢a cžy¤a®¨ ak¦ep" time 5000 // Справа случайный актер
wait 5000
0AD0: show_formatted_text_lowpriority "A cže¢a - CJ" time 5000 // А слева - CJ
wait 5000
0AD0: show_formatted_text_lowpriority ""¦o ¦ec¦o¢¨ požœk" time 5000 // Это тестовый ролик
wait 5000
:SCENE { Метка окончания ролика }
wait 0
fade 0 1000
0701: end_scene_skip
wait 1000
0826: enable_hud 1
02A3: enable_widescreen 0
03E6: remove_text_box
00BE: text_clear_all
actor.RemoveReferences(1@)
actor.DestroyInstantly(1@)
actor.PutAt($PLAYER_ACTOR, 2480.1101, -1678.0629, 13.3401)
actor.Angle($PLAYER_ACTOR) = 303.6017
Camera.Restore_WithJumpCut
Camera.SetBehindPlayer
wait 1000
fade 1 1000
wait 1000
player.CanMove($PLAYER_CHAR) = true
actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
0A93: end_custom_threadLast updated

