//------------- Mission ---------------
increment_mission_attempts
038B: load_requested_models
camera.Restore_WithJumpCut
actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
0AD0: show_formatted_text_lowpriority "Drive to point!" time 4000
jump @MISSION_29_144_END_CAR
jump @MISSION_29_144_END_ACT
00EC: actor $PLAYER_ACTOR sphere 0 near_point 1695.4817 -2107.7493 radius 2.0 2.0
0AD0: show_formatted_text_lowpriority "CJ: I drive car in point!" time 5000
0AD0: show_formatted_text_lowpriority "Friend: Ok. I sead down in this car!" time 5000
0AD0: show_formatted_text_lowpriority "CJ: This point in location Observatory!" time 5000
0AD0: show_formatted_text_lowpriority "Friend: I known. Is this car heavy?" time 5000
0AD0: show_formatted_text_lowpriority "CJ: No. Light." time 3000
0AD0: show_formatted_text_lowpriority "Friend: You drive very good!" time 5000
0AD0: show_formatted_text_lowpriority "CJd: Thank you! I drive vehicles very time" time 5000
0AD0: show_formatted_text_lowpriority "Hey, run in car!" time 4000
jump @MISSION_29_144_END_CAR
jump @MISSION_29_144_END_ACT
actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0633: AS_actor $PLAYER_ACTOR exit_car
actor.PutAt($PLAYER_ACTOR, 1698.6144, -2096.208, 12.5469)
actor.Angle($PLAYER_ACTOR) = 181.9148
camera.Restore_WithJumpCut
actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
00BA: show_text_styled GXT 'M_PASSR' time 5000 style 1 // MISSION PASSED
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 // MISSION FAILED
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 // MISSION FAILED
0AD0: show_formatted_text_lowpriority "You car wrecked!" time 4000
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 // MISSION FAILED
0AD0: show_formatted_text_lowpriority "You Friend dai!" time 4000